A pattern of cards has popped up in red cards that let you take a creature from your hand and put it on the battlefield, getting around casting costs and counterspells, though they generally have the trade-off of having to sacrifice that creature at the end of the turn
The outcome of the trigger is not dependent on whether that spell or ability resolves successfully
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This feels too narrow initially with too much setup cost to be viable, but I suspect that getting an early Treasure will make this more playable than not

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Also one that lets you fetch any land